Krista Belle Davis Posts: 3405 Joined: Tue 3:00 am SKYLAND GRAPHICS PACK ALL - IN - ONE Coves of Morrowind Sea of Spirits Xhox Edition Wet and Cold Skyrim Reputation. A sliver of open water lies within the foreground of this photograph from the outskirts of what scientists name the Last Ice Area. Many such projects just fail without ever getting anything reasonable published.Īnyway, Pinkertonius, if you succeed to fix any of these things I mentioned, it would be a great contribution (at least in my eyes).
It seems to be one of the first big MW mods ever, finished back in 2003 except for the Frost Fall extension, and the team seems to have consisted mostly of modellers (or so it looks from the readme), so I'm rather surprised it has quite an amount of good landscape content. it was a few years ago that I played it), a very boring village (don't remember its name but it was ) and an extremely stupid mainquest, starting with a nonsensical hook and requiring one to kill an alleged cultist(?) without any proof and without any dialogue even (it could be any random NPC).
What I remember about Sea of Destiny is some landscape being rather cloggy around Regar (I think. Tamriel Rebuilt map 1 has even more of it, and I think they are definitely doing it intentionally. This kind of deathtraps appeared in Morrowind as well, to an extent that it isn't so clear to me whether it wasn't deliberate. The thing I remember about sea of destiny was not having a levitation spell and getting stuck in a cave. I'd avoid the released ones but that's not a problem with this mod.
Yeah, I can't plan around TR since almost every Island mod is going to be invalidated by it when complete.
Frost Fall also offSea of Destiny Frost Fall is the first expansion to Sea of Destiny. Explore a human stronghold with huge stone walls surrounding it or the huge forest. Frost Fall adds on a complete new island covered in snow off the coast of SoD. But don't make it your main objective.Įl Khatiri Posts: 3568 Joined: Sat 2:43 am Sea of Destiny Frost Fall is the first expansion to Sea of Destiny. Just for some guidance on this topic.īriefly spoken: if you want to make Sea of Destiny compatible with TR, do it. And there's nothing wrong with that: it's easy enough to keep two Morrowind installations on your hard-drive at the same time. Players will have to decide: either TR or other mods. Let's face it: TR will be one of the last Morrowind mods when it's complete, so it's no use to try and make everything compatible with it. As far as I'm concerned, that consensus is still valid: when TR will finally be completed (in 2018 or so), it will conflict with many mods that by that time will have been released for over a decade (Havish, Booty Island, Beyond Ysgramor, Stanegau Island, Dulsya Island, The Glory Road, or Wizard's Islands just to name a few). If I remember correctly, the consensus was to have and keep two scenarios: one for players who want to use TR and one for players who want to use other mods.
When TR was still years away from actually releasing anything (back in 2003 or so), there have been hot tempered discussions about how to deal with this situation. I wouldn't pay too much attention to Tamriel Rebuilt (TR) in this case.